Keera

Big Kitty

Description:

Keera CL 5

Large Togorian scoundrel 3/scout 1/soldier 1
Destiny 4; Force 7
Init +9; Senses low-light vision; Perception +1
Languages Basic, Togorian

Defenses Ref 20 (flat-footed 17), Fort 20, Will 15
hp 48; Threshold 25

Speed 6 squares
Melee power hammer + 8 (2d12+7) or
Melee power hammer + 8 (2d12+12) with both hands or
Melee power hammer + 8 (3d12+12) with Mighty Swing or
Melee vibro-ax + 8 (2d10+7) or
Melee vibro-ax + 8 (2d10+12) with both hands or
Melee vibro-ax + 8 (3d10+12) with Mighty Swing or
Melee mace + 8 (1d8+7) or
Melee mace + 8 (2d8+7) with Mighty Swing
Ranged heavy assault blaster rifle + 5 (3d10+2) or
Ranged heavy assault blaster rifle + 0 (3d10+2) with autofire or
Ranged blaster carbine + 5 (3d8+2) or
Ranged blaster carbine + 0 (3d8+2) with autofire or
Ranged DH-23 “Outback” blaster pistol + 5 (3d6+2)
Fighting Space 2×2; Reach 1 square
Base Atk + 3; Grp + 13
Atk Options autofire (heavy assault blaster rifle, blaster carbine), Find Openings, Melee Assault, Mighty Swing, Point Blank Shot
Special Actions Extreme Effort, Seize Object

Abilities Str 20, Dex 14, Con 13, Int 11, Wis 8, Cha 10
Special Qualities physical intimidation
Talents Extreme Effort, Find Openings, Melee Assault, Seize Object
Feats Armor Proficiency (light), Martial Arts I, Mighty Swing, Point Blank Shot, Weapon Proficiency (advanced melee, pistols, rifles, simple weapons)
Skills Acrobatics + 9, Climb + 12, Initiative + 9, Jump + 12, Persuasion + 2 (+ 7 to intimidate), Pilot + 9, Stealth – 1
Possessions blaster carbine, DH-23 “Outback” blaster pistol, heavy assault blaster rifle with spare power pack, mace, power hammer, space suit (+0 armor, +2 equipment), utility belt (3 day food supply, 2 medpacs, tool kit, 2 power packs, energy cell, glow rod, comlink, liquid cable dispenser), vibro-ax

Bio:

Big Kitty likes little bug. He makes things die with his glowstick. Kitty likes smashing things better. Lots and lots of smashing!

Keera

Star Wars: Brothers in Arms dyerannmarie